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SILVERLOCK SKSE 64 INSTALL
Do I need a doctorate in Skyrimology to install one mod I care about? Or is it just broken on the GOG version? I seem to remember all of this "just working" years ago and back then I didn't need to sign up to 3rd party sites for their custom mod installer, a few INI edits was all it took. However In both cases I have a lot of inventory texts starting with $ sign, clearly missing some internal strings (I'm playing with English texts and voices). Doesn't seem like the loading order is making any difference.ġ) either adding sTestFile4=SkyUI_SE.esp to Skyrim.INI and editing sResourceArchiveList2 to include the BSAĢ) or adding SkyUI_SE.esp line do the c fileīoth these methods work and load SkyUI (via SKSE launcher) though number 1 is telling me that mods are now active and achievements will be disabled, while number 2 has no such issues. So I've tried with the latest version of ModOrganizer, it does detect SKSE launcher and also SkyUI (as unmanaged mod), I ticked the required box, clicked Run.
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Things changed quite a bit since I've last played Skyrim, seems like the whole paid mods controversy lead to removal of data file selector in the launcher.
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SkyUI_5_2_SE-1SE.7z installed, manually by copying both SkyUI_SE BSA and ESP files to /Data folder. SKSE (skse64_2_02_03_gog.7z) is installed, manually, I can run skse64_loader.exe just fine.
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